HUMAN-CENTERED AI RESEARCH
IN PLAY, GROWTH & INTERACTIVE SYSTEMS

Moses Silbiger, MA
Researching Growth Through Play & Interactive Systems
Applying AI & Structured Research Frameworks
Research Overview
A human-centered research framework examining
how play and game-based interaction support
integrated development, learning & meaning-making
in multiple intelligences and dimensions of life
Research Overview
A human-centered research framework examining how play and game-based interaction support integrated development, learning &
meaning-making in multiple intelligences
Researcher Context
Playful, game-based interactions skillfully designed
as 'Trojan Horses' to catalyze growth behind the scenes - supporting integrated growth, learning & meaning-making without sacrificing the flow & joy of play
Researcher Context & Background
Playful, game-based interactions skillfully designed as
'Trojan Horses' to catalyze growth behind the scenes -
supporting integrated growth, learning & meaning-making
without sacrificing the flow & joy of play
Early applications & experiments
Following publication & conference recognition,
Press Play to Grow! entered an applied phase focused on translating research into interactive game design.
Early prototypes were explored before the project went into hibernation in 2010
Early applicatons & experiments
Following publication & conference recognition, Press Play to Grow! entered an applied phase focused on translating research into interactive game design. Early prototypes were explored before work wento into hibernation in 2010
Re-Emergence
Advances in interactive systems, AI, XR, gaming &
immersion reopen space for playful, human-centered frameworks to evolve - skilfully catalyzing growth and reconnecting research, experience & meaning - while opening new venues and opportunities to integrate &
catalyze human development - v2.0
Re-Emergence
Advances in interactive systems, AI, XR, gaming &
immersion reopen space for playful, human-centered
frameworks to evolve - skilfully catalyzing growth and
reconnecting research, experience & meaning - while
opening new venues and opportunities to integrate &
catalyze human development - v2.0
Field experience includes press coverage of Game Developers Conference -
GDC (2007-2008) and SXSW 2011 for Brazilian Magazine Digital Designer (UOL), along with continued attendance at SXSW (2023–2026) as an independent researcher, including recent years where AI has become a central focus.
Early versions of this research were presented at:
• Games+Learning+Society Conference,
University of Wisconsin–Madison (2008)• Meaningful Games Conference,
University of Michigan (2008)• Integral Theory Conference,
John F. Kennedy University
(2008, 2010 - Honorable Mention)A paper based on this research was published in the
Journal of Integral Theory and Practice
(SUNY Press, 2010).

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